![]() 'id' is the unique identifier used to refer to the icon.Insert sprites inside the brush tags (replace the '.').Add brush tags, specifying a name and version 17 (this number could change with updates).Create a metadata.xml file for the brush (example).Image size should stay close to the size of similar base game weapons (see 2. ![]() Orientation is north west for two-handed weapons, north east for one-handed weapons. The brush sprite sheet (for example, entity_icons.png) must be present somewhere in the parent folder (preferably use the data_001 structure to avoid any issues).
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